-[exer-gaming]-

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-as of [26 MARCH 2024]

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*NINTENDO SWITCH*

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(exercise + gaming)
(to replace ‘real-life’ athletics)

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-β€˜exergaming’ contains elements that were developed in the ‘virtual reality community’ during the ‘1980s’-

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(the pioneer in this area was ‘autodesk’, which developed two systems, the ‘HighCycle’ and ‘Virtual Racquetball’)

(the ‘HighCycle’ was an exercise bike that a user would pedal through a virtual landscape)

(if the user pedaled fast enough, the virtual bike would take off and fly over the landscape)

(‘Virtual Racquetball’ tracked the position and orientation of an actual racquet that was used to hit a virtual ball in a virtual environment)

(this environment was shared with another user equipped with another tracked racquet, allowing the two users to play each other over phone lines)

(in both systems, the users could wear the VPL eyephones, an early Head-mounted display (HMD), that would provide more immersion for the user)

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*ADVANTAGES*

(no need for ‘fallible human referees’)

(no need for ‘video reviews’)

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*πŸ‘¨β€πŸ”¬πŸ•΅οΈβ€β™€οΈπŸ™‡β€β™€οΈ*SKETCHES*πŸ™‡β€β™‚οΈπŸ‘©β€πŸ”¬πŸ•΅οΈβ€β™‚οΈ*

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πŸ“šπŸ“–|/\-*WIKI-LINK*-/\|πŸ“–πŸ“š

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πŸ‘ˆπŸ‘ˆπŸ‘ˆβ˜œ*β€œVIRTUAL REALITY”* ☞ πŸ‘‰πŸ‘‰πŸ‘‰

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πŸ’•πŸ’πŸ’–πŸ’“πŸ–€πŸ’™πŸ–€πŸ’™πŸ–€πŸ’™πŸ–€β€οΈπŸ’šπŸ’›πŸ§‘β£οΈπŸ’žπŸ’”πŸ’˜β£οΈπŸ§‘πŸ’›πŸ’šβ€οΈπŸ–€πŸ’œπŸ–€πŸ’™πŸ–€πŸ’™πŸ–€πŸ’—πŸ’–πŸ’πŸ’˜

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*🌈✨ *TABLE OF CONTENTS* ✨🌷*

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πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯*we won the war* πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯