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*THE MOST ‘CRITICALLY-ACCLAIMED’ GAMES*
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*a video game is an ‘electronic game’ that involves ‘human/animal interaction’ with a “user interface” to generate ‘visual feedback’ on a ‘video device’ such as a ‘TV screen’ or ‘computer monitor’*
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(the word video in video game traditionally referred to a “raster display device”, but as of the 2000s, it implies any type of “display device” that can produce two- or three-dimensional images)
(some theorists categorize ‘video games’ as an “art form”, but this designation is controversial)
(i vote YES)
(more so than martial ‘artists’)
(or ‘ASMR artists’ for that matter)
(the electronic systems used to play video games are known as “platforms”; examples of these are “personal computers” and “video game consoles”)
(these platforms range from large mainframe computers to small handheld computing devices)
(specialized video games such as “arcade games”, in which the video game components are housed in a large, coin-operated ‘chassis’, while common in the 1980s in ‘video arcades’, have gradually declined in use due to the widespread availability of affordable home video game consoles (e.g., ‘PlayStation 4’ and ‘Xbox One’) and ‘video games’ on ‘desktop’ and ‘laptop’ computers and smartphones)
(i don’t remember much about playing arcade games in my youth)
(though i know i liked playing
(i’d rather play games to earn points/tickets to trade in for prizes)
(like quarter drop / alligator head / skeeball / pinball)
(the input device used for games, the “game controller”, varies across platforms)
(“common controllers” include ‘gamepads’, ‘joysticks’, ‘mouses’, ‘keyboards’, the ‘touchscreens’ of mobile devices and buttons)
(players typically view the game on a video screen or television and there are often game sounds from “loudspeakers”)
(some games in the 2000s include haptic, vibration-creating effects, “force feedback peripherals” and “virtual reality headsets”)
(in the 2010s, the “video game industry” is of increasing ‘commercial importance’, with growth driven particularly by the emerging ‘asian markets’ and ‘mobile games’, which are played on ‘smartphones’)
(as of ‘2015’, ‘video games’ generated sales of ‘USD $74 billion’ annually worldwide, and were the 3rd-largest segment in the ‘american entertainment market’, behind ‘broadcast’ + ‘cable’ TV)
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πππ β *βBEING THE BALLβ*β πππ
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πππππ€ππ€ππ€ππ€β€οΈπππ§‘β£οΈπππβ£οΈπ§‘ππβ€οΈπ€ππ€ππ€ππ€ππππ
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*πβ¨ *TABLE OF CONTENTS* β¨π·*
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π₯π₯π₯π₯π₯π₯*we won the war* π₯π₯π₯π₯π₯π₯