*animation*

*OUR INFLUENCES*

*ANIMATION 101*

*OUR CARTOONS*

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from latin “animatio” –>

“the act of bringing to life”

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*’animation’ is a method in which pictures are manipulated to appear as ‘moving images’*

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(in ‘traditional animation’, images are ‘drawn’ or ‘painted’ by hand on ‘transparent celluloid sheets’ to be ‘photographed’ + ‘exhibited’ on ‘film’)

(today, most ‘animations’ are made with ‘computer-generated imagery’ (CGI)) 

(‘computer animation’ can be very detailed ‘3D animation’, while ‘2D computer animation’ can be used for (‘stylistic reasons’ / ‘low bandwidth’ / ‘faster real-time renderings’))

(other common animation methods apply a ‘stop motion technique’ to 2-dimensional + 3-dimensional objects like (‘paper cutouts’ / ‘puppets’ / ‘clay figures’))

(‘paleolithic cave paintings’ reveal early attempts at ‘animation’)

(“where are these caves?)

(in these ‘paintings’, ‘animals’ are drawn with ‘multiple legs’ in ‘superimposed positions’ in an attempt to convey ‘motion’)

(‘animated feature-length films’ earned the ‘highest gross margins’ (52%) of all ‘film genres’ in the ‘2004 – 2013’ timeframe)

(“which ‘film genre’ was most profitable before ‘2004’?”)
(“which ‘film genere’ is most profitable in ‘2019’?)

Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other.

The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon and beta movement, but the exact causes are still uncertain. 

Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope and film. 

Television and video are popular electronic animation media that originally were analog and now operate digitally.

For display on the computer, techniques like animated GIF and Flash animation were developed.

Animation is more pervasive than many people realise.

Apart from short films, feature films, animated gifs and other media dedicated to the display of moving images, animation is also heavily used for video games, motion graphics and special effects.

Animation is also prevalent in information technology interfaces.

The physical movement of image parts through simple mechanics – in for instance the moving images in magic lantern shows – can also be considered animation.

The mechanical manipulation of puppets and objects to emulate living beings has a very long history in automata

(‘automata’ were popularized by ‘disney’ as ‘anima-tronics’)

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*’animators’ are artists who specialize in creating ‘animation’*

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*WIKI-LINK*

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👈👈👈☜*FILM EDITING* ☞ 👉👉👉

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*🌈✨ *TABLE OF CONTENTS* ✨🌷*

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🔥🔥🔥🔥🔥🔥*we won the war* 🔥🔥🔥🔥🔥🔥

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