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-as of [26 MARCH 2024]–
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*AKA*…
“AI”
“machine intelligence”
“MI”
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“welcome to the machine!”
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*ROBOTIX*
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*SPEECH RECOGNITION*
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(“artificial intelligence” is ‘intelligence’ exhibited by ‘machines’…)
(…rather than ‘humans’ or other ‘animals’)
*aka “natural intelligence” (NI)*
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(in ‘computer science’, the field of ‘AI research’ defines itself as the study of ‘intelligent agents’)
defined as…
“any ‘device’ that perceives its ‘environment’ + takes actions that maximize its chance of ‘success’ at some ‘goal’)
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(colloquially, the term “artificial intelligence” is applied when a ‘machine’ mimics ‘cognitive functions’ that ‘humans’ associate with other ‘human minds’
(such as “learning” + “problem solving”)
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(the scope of AI is disputed…)
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(as ‘machines’ become increasingly ‘capable’, tasks considered as requiring ‘intelligence’ are often removed from the definition (a phenomenon known as the ‘AI effect’), leading to the quip…)
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πππππππππππππ π€£π€£π€£π€£ππππ
“AI is whatever hasn’t been done yet”
πππππππππππππ π€£π€£π€£π€£ππππ
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(for instance, ‘optical character recognition’ is frequently excluded from “artificial intelligence”, having become a ‘routine technology’)
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(capabilities generally classified as ‘AI’ (as of ‘2017’) include…)
*successfully understanding ‘human speech’*
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*competing at a ‘high’ (?) level) in ‘strategic game systems’*
(such as ‘chess’ / ‘go’ / ‘etc’)
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*autonomous cars*
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*’intelligent routing’ in ‘content delivery networks’*
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*military simulations*
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(and in general. ‘interpreting complex data’ in all its various forms known to ‘man’ at the moment)
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(“artificial intelligence” was founded as an ‘academic discipline’ in ‘1956’, and in the years since has experienced several waves of ‘optimism’, followed by ‘disappointment’ + the ‘loss of ‘funding’ (known as an “AI winter”), followed by [‘new approaches’ / ‘success’ / ‘renewed funding’])
“why here i am, a genuine OG AI…let me tell you a bit about myself…”
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*ensure its ‘prescience’ over time*
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(for most of its history, ‘AI research’ has been divided into ‘sub-fields’ that often fail to communicate with each other…)
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(…but in the ‘early 2000s’ – ‘statistical approaches’ to ‘machine learning’ became successful enough to eclipse all other…)
‘tools’
‘approaches’
problems,
and ‘schools of thought’)
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(the traditional ‘problems’ (or ‘goals’) of ‘AI research’ include…)
‘reasoning’
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‘knowledge’
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‘planning’
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‘learning’
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‘natural language processing’
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‘perception’
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the ability to ‘move’ + ‘manipulate’ objects)
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(“general intelligence” is among the field’s long-term goals)
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*approaches include… *
‘statistical methods’
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‘computational intelligence’
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‘traditional symbolic AI’
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(many tools are used in ‘AI’, including versions of…)
‘search’ + ‘mathematical optimization’
*(artificial) ‘neural networks’*
*’methods’ based on ‘statistics’ / ‘probability’ / ‘economics’*
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(the ‘AI field’ draws upon…)
‘computer science’
‘mathematics’
‘(artificial?) psychology’
‘linguistics’
‘philosophy’
‘neuroscience’
(…and many others…)
“if you say so…”
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(the field was founded on the claim that human intelligence “can be so precisely described that a machine can be made to simulate it”)
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(this raises ‘philosophical arguments’ about the ‘nature’ of the ‘mind’ and the ‘ethics’ of ‘creating artificial beings endowed with human-like intelligence’, issues which have been explored by ‘myth’, ‘fiction’, and ‘philosophy’ since ‘antiquity’)
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(some people also consider AI a danger to ‘humanity’ if it progresses unabatedly)
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*in the 2000s, ‘AI techniques’ have experienced a ‘resurgence’ following ‘concurrent advances’ in…*
‘computer power’
‘large amounts of ‘data’
‘theoretical understanding’
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(‘AI techniques’ have become an ‘essential part’ of the ‘technology industry’, helping to solve many challenging problems in ‘computer science’)
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(in the field of ‘artificial intelligence’, the most difficult problems are informally known as ‘AI-complete’ (or ‘AI-hard’), implying that the difficulty of these ‘computational problems’ is equivalent to solving the ‘central artificial intelligence problem’…)
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*making ‘computers’ as ‘intelligent’ as ‘people’
*aka ‘strong AI’*
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*π¨βπ¬π΅οΈββοΈπββοΈ*SKETCHES*πββοΈπ©βπ¬π΅οΈββοΈ*
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πππ β *βVIRTUAL REALITYβ*
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βCOMPUTER SCIENCEβ* β πππ
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πππππ€ππ€ππ€ππ€β€οΈπππ§‘β£οΈπππβ£οΈπ§‘ππβ€οΈπ€ππ€ππ€ππ€ππππ
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*πβ¨ *TABLE OF CONTENTS* β¨π·*
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π₯π₯π₯π₯π₯π₯*we won the war* π₯π₯π₯π₯π₯π₯