-STUDIO REVERB-[(PREMIERE PRO) AUDIO FX]

-as of [3 OCTOBER 2024]-

.

The Studio Reverb effect simulates acoustic spaces

It is faster and less processor‑intensive than the other reverb effects, however, because it isn’t convolution‑based.

As a result, you can make real‑time changes quickly and effectively in the Multitrack Editor, without pre-rendering effects on a track

.

Characteristics

Room Size:

Sets the room size

.

Decay:

Adjusts the amount of reverberation decay in milliseconds

.

Early Refections:

Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size.

Too high a value can result in an artificial sound,

while too low a value can lose the audio cues for the room’s size.

Half the volume of the original signal is a good starting point

.

Width:

Controls the spread across the stereo channels.

0% produces a mono reverb signal;

100% produces maximum stereo separation

.

High Frequency Cut:

Specifies the highest frequency at which reverb can occur

.

Low Frequency Cut:

Specifies the lowest frequency at which reverb can occur

.

Damping:

Adjusts the amount of attenuation applied to the high frequencies of the reverb signal over time.

Higher percentages create more damping for a warmer reverb tone

.

Diffusion:

Simulates the absorption of the reverberated signal as it is reflected off surfaces, such as carpeting and drapes.

Lower settings create more echoes,

while higher settings produce a smoother reverberation with fewer echoes

.

Output Level

Dry:

Sets the percentage of source audio to output with the effect

.

Wet:

Sets the percentage of reverb to output

.

.

*👨‍🔬🕵️‍♀️🙇‍♀️*SKETCHES*🙇‍♂️👩‍🔬🕵️‍♂️*

.

.

👈👈👈☜*-REVERB-* ☞ 👉👉👉
-[PREMIERE PRO] AUDIO FX-

.

.

💕💝💖💓🖤💙🖤💙🖤💙🖤❤️💚💛🧡❣️💞💔💘❣️🧡💛💚❤️🖤💜🖤💙🖤💙🖤💗💖💝💘

.

.

*🌈✨ *TABLE OF CONTENTS* ✨🌷*

.

.

🔥🔥🔥🔥🔥🔥*we won the war* 🔥🔥🔥🔥🔥🔥