-as of [3 OCTOBER 2024]-
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The Studio Reverb effect simulates acoustic spaces
It is faster and less processor‑intensive than the other reverb effects, however, because it isn’t convolution‑based.
As a result, you can make real‑time changes quickly and effectively in the Multitrack Editor, without pre-rendering effects on a track
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Characteristics
Room Size:
Sets the room size
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Decay:
Adjusts the amount of reverberation decay in milliseconds
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Early Refections:
Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size.
Too high a value can result in an artificial sound,
while too low a value can lose the audio cues for the room’s size.
Half the volume of the original signal is a good starting point
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Width:
Controls the spread across the stereo channels.
0% produces a mono reverb signal;
100% produces maximum stereo separation
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High Frequency Cut:
Specifies the highest frequency at which reverb can occur
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Low Frequency Cut:
Specifies the lowest frequency at which reverb can occur
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Damping:
Adjusts the amount of attenuation applied to the high frequencies of the reverb signal over time.
Higher percentages create more damping for a warmer reverb tone
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Diffusion:
Simulates the absorption of the reverberated signal as it is reflected off surfaces, such as carpeting and drapes.
Lower settings create more echoes,
while higher settings produce a smoother reverberation with fewer echoes
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Output Level
Dry:
Sets the percentage of source audio to output with the effect
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Wet:
Sets the percentage of reverb to output
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☜*-REVERB-* ☞
-[PREMIERE PRO] AUDIO FX-
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