-studio reverb-[(premiere pro) audio fx]

-as of [30 APRIL 2024]-

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The Studio Reverb effect simulates acoustic spaces

It is faster and less processor‑intensive than the other reverb effects, however, because it isn’t convolution‑based.

As a result, you can make real‑time changes quickly and effectively in the Multitrack Editor, without pre-rendering effects on a track

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Characteristics

Room Size:

Sets the room size

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Decay:

Adjusts the amount of reverberation decay in milliseconds

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Early Refections:

Controls the percentage of echoes that first reach the ear, giving a sense of the overall room size.

Too high a value can result in an artificial sound,

while too low a value can lose the audio cues for the room’s size.

Half the volume of the original signal is a good starting point

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Width:

Controls the spread across the stereo channels.

0% produces a mono reverb signal;

100% produces maximum stereo separation

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High Frequency Cut:

Specifies the highest frequency at which reverb can occur

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Low Frequency Cut:

Specifies the lowest frequency at which reverb can occur

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Damping:

Adjusts the amount of attenuation applied to the high frequencies of the reverb signal over time.

Higher percentages create more damping for a warmer reverb tone

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Diffusion:

Simulates the absorption of the reverberated signal as it is reflected off surfaces, such as carpeting and drapes.

Lower settings create more echoes,

while higher settings produce a smoother reverberation with fewer echoes

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Output Level

Dry:

Sets the percentage of source audio to output with the effect

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Wet:

Sets the percentage of reverb to output

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👈👈👈☜*-REVERB-* ☞ 👉👉👉
-[PREMIERE PRO] AUDIO FX-

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*🌈✨ *TABLE OF CONTENTS* ✨🌷*

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