-THE INTERNET-

.

-as of [24 AUGUST 2024]

.

*NAME-SPACES”

.

**************************************************************

*THE ETHERNET*

**************************************************************

*INTERNET ENGINEERING TASK FORCE*
(‘IETF’)

**************************************************************

*NETWORK PACKETS*

**************************************************************

.

*WI-FI*

.

*MODEM*

.

*ROUTER*

.

**************************************************************

*INTERNET SERVICE PROVIDERS*

**************************************************************

*DOMAIN NAME SYSTEM*

**************************************************************

*THE WORLD WIDE WEB*

**************************************************************

*PASSWORDS*

**************************************************************

*HTTP COOKIES*

**************************************************************

.

*TETHERING*

.

*INTERNET SPEED*

Fast Internet Concept

.

“ONE-WEB-DAY”
*SEPTEMBER 22ND*

.

-the internet is the ‘global system’ of ‘inter-connected computer networks’ that use the “internet protocol suite” (TCP/IP) to link devices worldwide-

.

(before the wide spread of ‘internetworking’ (802.1) that led to the ‘internet’, most ‘communication networks’ were limited by their nature to only allow communications between the stations on the ‘local network’ and the prevalent ‘computer networking method’ was based on the ‘central mainframe computer model’)

(the ‘internet’ is a network of networks that consists of (‘private’/ ‘public’ / ‘academic’ / ‘business’ / ‘government’) networks of ‘local’ to ‘global’ scope, linked by a broad array of (‘electronic’ / ‘wireless’ / ‘optical’) networking’ technologies)

(the ‘internet’ carries an extensive range of ‘information resources’ and ‘information services’, such as the inter-linked ‘hypertext’ documents and ‘applications’ of the ‘world wide web’ (WWW), ‘electronic mail’, ‘telephony’, and ‘peer-to-peer networks’ for ‘file sharing’)

(the origins of the ‘internet’ date back to research commissioned by the ‘united states federal government’ in the ‘1960s’ to build ‘robust’ + ‘fault-tolerant’ communication via ‘computer networks’)

(the ‘primary precursor network’ (the ARPANET) initially served as a backbone for ‘interconnection’ of regional ‘academic’ and ‘military’ networks in the ‘1980s’)

(the funding of the ‘national science foundation network’ as a new backbone in the ‘1980s’, as well as ‘private funding’ for other ‘commercial extensions’, led to worldwide participation in the development of new ‘networking technologies’, and the ‘merger’ of many ‘networks’)

(the linking of ‘commercial networks’ and ‘enterprises’ by the ‘early 1990s’ marks the beginning of the transition to the modern ‘internet’, and generated a sustained exponential growth as generations of ‘institutional’, ‘personal’, and ‘mobile’ computers were connected to the ‘network’)

(although the ‘internet’ was widely used by ‘academia’ since the ‘1980s’, the “commercialization” incorporated its services and technologies into virtually every aspect of ‘modern life’)

(‘internet use’ grew rapidly in the ‘west’ from the ‘mid-1990s’ and from the ‘late 1990s’ in the ‘developing world’)

(in the 20 years since ‘1995’, ‘internet use’ has grown 100-times, measured for the period of 1 year, to over 1/3 of the world population)

(most traditional ‘communications media’, including ‘telephony’, ‘radio’, ‘television’, ‘paper mail’ and ‘newspapers’ are being ‘reshaped’ or ‘redefined’ by the ‘internet’, giving birth to new services such as ’email’, ‘internet telephony’, ‘internet television music’, ‘digital newspapers’, and ‘video streaming websites’)

(‘newspaper’, ‘book’, and other ‘print publishing’ are adapting to ‘website technology’, or are reshaped into ‘blogging’, ‘web feeds’ and ‘online news aggregators’)

(the “entertainment industry” was initially the fastest-growing segment on the ‘internet’)

(the ‘internet’ has ‘enabled’ and ‘accelerated’ new forms of ‘personal interactions’ through ‘instant messaging’, ‘Internet forums’, and ‘social networking’)

(‘online shopping’ has grown exponentially both for ‘major retailers’ and ‘small businesses’ and ‘entrepreneurs’, as it enables firms to extend their “bricks and mortar” presence to serve a larger market or even sell ‘goods’ and ‘services’ entirely ‘online’)

(‘business-to-business’ and ‘financial services’ on the ‘internet’ affect ‘supply chains’ across entire ‘industries’)

(the ‘internet’ has no ‘centralized governance’ in either ‘technological implementation’ or ‘policies’ for ‘access’ and ‘usage’; each ‘constituent network’ sets its own ‘policies’)

(only the overreaching definitions of the 2 principal name spaces in the ‘internet’, the ‘internet protocol’ address space and the ‘domain name system’ (DNS), are directed by a ‘maintainer organization’, the “internet corporation for ‘assigned names’ and ‘numbers'” (aka ‘ICANN’))

.

(the ‘technical underpinning’ + ‘standardization’ of the ‘core protocols’ is an activity of the “internet engineering task force” (aka “IETF”), a ‘non-profit organization’ of ‘loosely affiliated international participants’ that anyone may associate with by contributing ‘technical expertise’)

.

*TEST INTERNET SPEED*

.

*600 kbps*
(the verizon ‘post-hi-speed cellular data’)

(this is ‘unlimited’ but also very slow)

(as it’s 0.6 mbps)

(which equates to ‘360 MB per minute’)
(0.6 x 60)

(which equates to 21600 MB per hour)

(21.6 GB / hour)

(but this would be ‘max speed’)

.

*’download speed’ world record*

44.2

.

How much speed do I need?

5+ Mbps

Web Surfing & Email
Light Low-Res Streaming
Ideal for 1 person

.

.

25+ Mbps

Ultra HD (4K) Streaming
Low Lag Online Gaming
Ideal for 2-4 people

.

.

100+ Mbps

Multi 4K HD Streaming
No Lag Online Gaming
Ideal for 4+ people

.

.

Who has the fastest internet nearby?

Xchange Telecom

Fast up to 1 Gbps
(1000 Mbps)

.

Optimum –

Fast up to 400 Mbps

.

.

How many Mbps do I need for streaming?

*4K

You need at least 25 Mbps per streamer for 4K Ultra HD video.

.

For HD video streaming:

YouTube recommends 2.5 Mbps,

Amazon Prime Video suggests 3.5 Mbps,

Netflix at least 5 Mbps,

and Hulu requires 6 Mbps.

(‘HD streaming requirements’)

.

What is the best internet speed for online gaming?

50 to 100+ Mbps on wired connections are the best for gaming.

You can play online with 12 Mbps, but you will get frustrated when players with faster connections defeat you.

To learn more about the Best ISPs for online gaming, go here

.

.

How to choose a provider

If you are constantly streaming or gaming, pick the fastest Fiber, Cable, or DSL.

If saving money is more important to you, choose the cheapest plan

more about how to choose an ISP

.

what is Mbps?

‘Mbps’ is the ‘abbreviation’ for ‘mega-bits’ per ‘second’

(and it also appears written as ‘Mbits/sec’)

(‘internet providers’ use ‘megabits per second’ to measure ‘speeds’)

(‘broadband speeds’ are ’25 Mbps’ or faster)

(learn more about ‘Mbps’)

.

.

*INTERNET TROUBLE-SHOOTS* –>

*YOUR ‘CONNECTION’ WAS ‘INTERRUPTED’*

.

*’NETWORK CHANGE’ DETECTED*

.

.

*πŸ‘¨β€πŸ”¬πŸ•΅οΈβ€β™€οΈπŸ™‡β€β™€οΈ*SKETCHES*πŸ™‡β€β™‚οΈπŸ‘©β€πŸ”¬πŸ•΅οΈβ€β™‚οΈ*

.

πŸ“šπŸ“–|/\-*WIKI-LINK*-/\|πŸ“–πŸ“š

.

.

πŸ‘ˆπŸ‘ˆπŸ‘ˆ ☜ *β€œCOMPUTERS”*☞ πŸ‘‰πŸ‘‰πŸ‘‰

.

.

πŸ’•πŸ’πŸ’–πŸ’“πŸ–€πŸ’™πŸ–€πŸ’™πŸ–€πŸ’™πŸ–€β€οΈπŸ’šπŸ’›πŸ§‘β£οΈπŸ’žπŸ’”πŸ’˜β£οΈπŸ§‘πŸ’›πŸ’šβ€οΈπŸ–€πŸ’œπŸ–€πŸ’™πŸ–€πŸ’™πŸ–€πŸ’—πŸ’–πŸ’πŸ’˜

.

.

*🌈✨ *TABLE OF CONTENTS* ✨🌷*

.

.

πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯*we won the war* πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯